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00:07Welcome to MojoPlays, and today we're counting down the biggest questions we still need answered
00:13about Grand Theft Auto 6. Rockstar's extended look presentation gave us nearly half an hour of
00:19in-game footage, revealing everything from character switching and robberies to scuba diving,
00:23and a revamped wanted system. But in typical Rockstar fashion, every answer seemingly created
00:29three more questions. So, let's dive in.
00:47How interactive is GTA 6's social media?
00:55Social media isn't merely background decoration in GTA 6. The trailers have repeatedly shown viral
01:01videos, live streams, influencers, and the sort of deeply questionable behavior that makes this
01:06fictional Florida scene remarkably realistic. The extended look went further, showing an
01:11influencer streaming directly from Lucia's vehicle, complete with comments appearing alongside the
01:15broadcast. So, how far does this system go?
01:18No, no, no, no! Look! The actual cops are chasing us!
01:22Can Jason and Lucia actively browse social feeds? Could NPCs upload footage of crimes we commit?
01:28Might viral videos expose locations, generate missions, or even affect police attention?
01:34Rockstar has always excelled at parodying American culture, and life thrives through smartphones these
01:39days. God knows what the comment sections are going to be like.
01:43Well?
01:43You know...
01:45I don't mind.
01:46I mean, I...
01:47I think you wanted to.
01:48I'm gonna go.
01:49How deep is the underwater world?
01:56We now know scuba diving is genuinely a part of GTA 6, alongside kayaking, fishing,
02:02jet skiing, and other water-based activities. But Rockstar didn't create all that ocean just so
02:07Jason could admire some coral. Leonidas' coastline and keys provide enormous potential for underwater
02:12exploration.
02:17Can we discover shipwrecks, sunken aircrafts, hidden contraband, treasure, underwater caves?
02:23Or the unfortunate remains of somebody who knew too much?
02:26GTA 5 already experimented with diving, but there wasn't always much incentive to spend extended
02:31periods of time beneath the waves. If Rockstar has substantially expanded that concept, the ocean
02:36could effectively become another explorable region.
02:41How deep is character customization?
02:44What do you think?
02:46Uh... Sequins?
02:48Sequins?
02:49Okay, the other one.
02:51Jason and Lucia clearly have wardrobes, but the bigger question is whether GTA 6 is bringing back
02:56something fans have wanted since San Andreas. Actual body transformation.
03:01Don't make me mad!
03:05Jason and Lucia.
03:06Recent information indicates that diet, exercise, and rest can influence the protagonists' appearances,
03:11while the extended looks showed clothing, masks, and other items being changed before crimes.
03:15But how dramatic can those changes become? Can Jason bulk up like CJ? Can either protagonists gain or
03:21lose significant weight? Will fitness affect stamina, melee strength, or movement? Or is everything purely
03:27cosmetic? Throw in hairstyles, tattoos, jewellery, and potentially personalized clothing into the equation,
03:33and customization could become incredibly extensive.
03:37You know Brian wants us there for cocktails?
03:39Uh-huh.
03:40You know what you're gonna wear yet?
03:42Relax, Jay.
03:43Will Liberty City matter?
03:47Lucia, do you know why you're here?
03:50Bad luck, I guess.
03:51This could be absolutely nothing, which naturally means GTA fans will analyze it until their eyes bleed.
03:57Rockstar's official biography for Lucia specifically reveals that she and her mother
04:01previously lived in Liberty City, before eventually coming to Leonida.
04:09This could be the start of, uh, something good.
04:12Now, this may simply establish Lucia's background, but Liberty City is one of Grand Theft Auto's most
04:18important locations. Could characters from her past reappear? Could her history there connect to the
04:23wider conspiracy? Might we receive references to events or characters from GTA 4? And then there's
04:29the dangerously exciting possibility of actually visiting Liberty City somehow. We're absolutely
04:35not saying that's happening, but Rockstar knows exactly what mentioning those two words does to this
04:40fanbase.
04:41Where are we?
04:42Back in Bayside.
04:44What does the criminal profile system actually change?
04:47I gotta know something for you, please.
04:50Here, you take this.
04:54Getting crowded here!
04:56The traditional wanted level now has a new companion, Jason and Lucia's criminal profile.
05:02Rockstar North Coast studio head Rob Nelson has explained that consistent behavior can influence
05:06how the world responds and potentially how the narrative develops. Unnecessary aggression
05:11may count against you, while smaller positive actions can affect your reputation differently.
05:16That's pretty major, but what are the actual consequences?
05:28Will certain characters refuse to work with particularly violent players? Can missions change?
05:33Will dialogue differ? Could the criminal profile affect Lucia and Jason's relationship? Or even
05:39influence the ending? Rockstar experimented with morality through Arthur Morgan's honor in Red Dead
05:43Redemption 2 with beautiful results. If GTA 6 applies something more nuanced to two career criminals,
05:50we could face consequences well beyond Police Saw You, Hide Behind Building, Problem Solved.
06:01What is happening with GTA Online?
06:11Here's perhaps the loudest absence from Rockstar's extended look, GTA Online.
06:17The presentation was entirely focused on the single-player experience, without detailing how
06:22multiplayer will work, when it will arrive, or what relationship, if any, it has with the existing GTA Online.
06:35That's remarkable, considering GTA Online became one of the biggest entertainment products on the planet.
06:42Will GTA 6 receive a completely new online world? Can anything carry over from Los Santos?
06:48How many players can inhabit Leonida? The single-player may dominate the discussion for now,
06:53but whatever Rockstar has planned for online will inevitably determine what millions of people
06:57are still playing a decade from now. Again.
07:04Will Jason and Lucia turn against each other?
07:08Relationships are about communication, Jay.
07:11Sure, I'm sorry.
07:13Rockstar really isn't helping our trust issues.
07:16Jason's official biography states that meeting Lucia could either be the best or worst thing that ever
07:21happened to him, while the game's central premise says the pair will be forced to rely upon one another,
07:26after an easy score goes disastrously wrong.
07:32Move!
07:33Hey, hey, hey! Give me the phone!
07:35Who am I gonna call?
07:36Grand Theft Auto loves betrayal, and two playable protagonists provides an irresistible opportunity
07:42for Rockstar to cause chaos. Maybe they remain loyal throughout, maybe one betrays the other,
07:48or perhaps the finale forces us to choose. After GTA 5, we wouldn't put it past Rockstar.
07:54Trust?
07:56Trust.
07:57How much can we influence their relationship?
08:01You know what you're wearing right now looks pretty good, so...
08:04We know Jason and Lucia aren't simply two unrelated protagonists sharing a game.
08:09They're a couple, and recent details indicate their relationship can evolve depending on player
08:14choices. That raises some major questions.
08:17The only way we're gonna get through this is by sticking together.
08:23Can their trust increase or decrease? Do their interactions change depending on how we behave?
08:27Could arguments, affection, or different approaches to crime alter missions?
08:32Maybe playing recklessly as Jason frustrates Lucia?
08:35Perhaps prioritizing money over loyalty creates resentment?
08:39Or maybe maintaining a strong partnership unlocks entirely different scenes?
08:43Rockstar achieved extraordinary character development with Arthur Morgan,
08:46largely through predetermined storytelling.
08:49Giving players meaningful influence over GTA 6's central relationship could be even more ambitious,
08:54especially through the prism of a Bonnie and Clyde narrative.
08:58You miss me?
08:59I've been busy.
09:00What exactly is the criminal conspiracy?
09:12Rockstar has already told us how everything begins. Jason and Lucia attempt an easy score,
09:17something goes wrong, and suddenly they're trapped inside a criminal conspiracy,
09:21stretching all across the state of Leonida.
09:23Y'all know Boobie?
09:25Boobie, huh?
09:26Yeah.
09:27He ain't here though.
09:29Well, we're picking something up for him.
09:30That's basically all we know.
09:32So, who's involved?
09:34Corrupt police?
09:35Politicians?
09:36Wealthy corporations?
09:37All manner of ne'er-do-wells?
09:39An unholy combination of all parties?
09:41The phrase criminal conspiracy suggests GTA 6's story will expand far beyond
09:47convenience store robberies and local drug deals. Rockstar is also no stranger to crazy
09:52supporting cast and juggling criminal organizations. So we have zero doubt that the scale of the
09:57domino effect unwillingly started by Jason and Lucia is going to be wild.
10:03Hey man, this ain't even loaded!
10:04Oh, too bad!
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10:23I can make an apology video.
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10:32How big is the complete map?
10:40The level of intensity when it comes to fans deducing the layout and intricacies of GTA 6's map
10:47sits somewhere between impressive and terrifying. And yet, the whole picture is still far from complete.
10:53We know Leonida stretches far beyond Vice City, incorporating the keys, wetlands, and smaller
10:59communities. Reports following Rockstar's recent preview have suggested an enormous world,
11:05with one invited creator claiming the complete map is roughly twice GTA 5's size.
11:10Rockstar itself, however, still hasn't published the finished map for players to examine.
11:19And raw size isn't even the biggest question. How dense is Vice City? How much wilderness exists?
11:25Are there hidden islands, underground facilities, alien landing pads? At this point, we'll believe anything.
11:34Do you agree with our picks? Which GTA 6 fan theory keeps you up at night? Let us know in
11:40the comments.
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