Skip to playerSkip to main content
  • 3 minutes ago
We played Pokémon Legends: Z-A and were blown away by its dynamic, real-time battle system. This preview details how moves like Whirlpool and Waterfall function in the new action RPG style, and how cooldowns for healing items will change your strategies forever.
Transcript
00:00Twelve years ago, when I was exploring Kalos in Pokemon X and Y, I never could have imagined that I'd
00:05be revisiting the same region a decade later, with the series' arguably biggest innovations to date.
00:12Jump forward to today, and after an hour of playing Pokemon Legends ZA, I believe it has what it takes
00:17to rejuvenate Game Freak's tried and tested RPG formula.
00:21In this extended play session, the star of the show, the real-time combat system, is given even more of
00:27a chance to shine than it was during my shorter Gamescom demo.
00:31Following my previous 20 minutes of the game, I was already pleasantly surprised by how engaging lower-level fights feel
00:37in the RPG,
00:38with battles that would have been a dull series of back-and-forth tackles transformed into something much more fast
00:43and frantic, arguably demanding actual thought.
00:52In this preview session, I'm clearly a bit further ahead into the RPG than before, with higher-level Pokemon by
00:59my side, who also boast a wider range of attacks.
01:02Here, I get a better sense of how different moves behave on the field in real-time, and I'm immediately
01:06excited to see how deep this system goes.
01:09The MVP of my team is a Gyarados, whose waterfall attack crashes straight-forward in a line, dealing devastating damage
01:16to anything unlucky enough to be in its way.
01:17At one point, a handful of rowdy Houndour discovered this the hard way, all being knocked out at the same
01:23time after being hit with a super-affected move.
01:26Gyarados also has Whirlpool, a move I'd normally totally avoid using, given that, historically, it's very weak,
01:32with its gimmick of stopping throws from switching out and doing chip damage for a number of turns generally being
01:37profoundly unhelpful when compared to stronger attacks.
01:40Here, though, it's far more interesting, actually remaining on the field for a short duration, and pulling Pokemon into its
01:47vortex if they get too close,
01:48giving you a safer way to reposition yourself if needed, especially if your other moves are still on cooldown.
01:54Other moves, like Bulldoze, attack in a wide area around the Pokemon, hitting anything close.
01:59Not every move is as notable as this. Some, like Ember, simply shoot towards their target.
02:05But I was very pleased to see how much thought has gone into differentiating moves beyond their attack power and
02:10status effects.
02:11It's clear that there's going to be good reason to try out even the moves you'd normally overlook when playing
02:15the turn-based games,
02:16as the effects and situational benefits they offer in Legends EA might just make them worthwhile.
02:21Higher power doesn't seem to be everything here, and I love the idea of underused options potentially being used in
02:28strategies that weren't previously feasible.
02:30On the flip side of attacking, something I didn't notice during my shorter demo last month, was the fact that
02:35healing items now have a cooldown during battles too.
02:38During the middle of a fight with a particularly tough Alpha Hound Doom, my trusty Gyarados falls, and nothing else
02:44on my team is able to withstand its attacks.
02:46Thankfully, I have a pile of revives and potions in my bag,
02:49but after bringing the big ol' fish back into the fray, I'm quickly struck with the realization that I can't
02:55immediately bring it back to full health.
02:57Use one item when actively engaged in combat, and a bar appears on your screen, gradually depleting to indicate when
03:03you can use another.
03:04Admittedly, this initially caught me off guard, and my poor Gyarados paid the price. Again.
03:09But it's a great way to balance what could have easily trivialized harder battles with constant item spamming.
03:15It's not too harsh, but if you walk into a fight underleveled, you're not going to be able to keep
03:20your team healthy at all times.
03:21Considering those wild foes are aiming at your trainer, too, you really want to be ready before taking on any
03:26huge threats.
03:27So far, there are no bigger threats than the Rogue Mega Revolt Pokémon, boss fights which continue to be a
03:33huge highlight.
03:34In this session, I take on a rogue Mega Victrabel, and it appears that these big battles might bring different
03:39gimmicks to the table.
03:40The huge grass poison type spits out piles of toxic sludge, covering the field and forcing me to dodge between
03:46them as I dive out of the way of other incoming attacks,
03:49all while leading my own Pokémon away from them so they don't take damage.
03:52This definitely makes it a harder fight than the Mega Absol I took on at Gamescom, which was comparatively a
03:57much more standard battle,
03:59albeit still a fun challenge with its robust health bar and waves of attacks.
04:05If there's anything I'm still concerned about, it's Lumiose City as a setting.
04:09How interesting will it be to stay in one city for an entire RPG?
04:13Some of my exploration has partially alleviated these worries.
04:17There are plenty of smaller details to spot that bring the city to life.
04:20I spend arguably too long squeezing my trainer into a tiny souvenir stall to look closely at the postcards on
04:26the shelves,
04:27each decorated with adorable Pokémon art.
04:29I even spot a manhole cover adorned with a Hawlucha design, making me wonder if there are any more like
04:34this hiding elsewhere.
04:36It's clear that the dev have put effort into making areas feel fuller with the verticality of the wild zones
04:41too.
04:41The wild zone I explored during the preview session, for example, isn't just a section of road,
04:45as I'm also able to drop down into a lower level near a body of water and climb up to
04:50the roofs of certain buildings to reach new locations.
04:52Doing so, I also encounter a particularly strong Alpha Pikachu.
04:57Although, this discovery also illustrates that the real-time combat shift hasn't necessarily made enemy AI smarter,
05:03as the electric mouse spends most of the entire battle using non-attacking moves when it could knock out most
05:08of my team in a single hit.
05:10Pacifist Pikachu aside, I also see some of this verticality in the second zone I explore,
05:15competing in the ZA Royale and fighting against trainers on the streets at night.
05:19In some places, I'm able to climb up some sort of scaffolding to look for items above ground,
05:23which keeps everything from being left scattered on the pavement.
05:26However, it's in this nighttime segment that I realize how similar a lot of the zone looks.
05:31It's difficult to navigate without relying on the map since there aren't many obvious landmarks to set things apart
05:36and know you're actually going somewhere new, something I worry could be a recurring issue.
05:41That's not to mention my concern over the overall map's size, which I've been troubled by since the game was
05:46revealed,
05:46but that's not something I'm able to measure in just one hour of gameplay.
05:50All in all, though, I'm still very optimistic about Pokémon Legend ZA.
05:54I've been playing Pokémon for 17 years, and after many successful Nuzlocke challenge runs
05:59and plenty online battles against fellow trainers, I've been very confident in my skills for the best part of two
06:04decades.
06:05With Legend ZA, though, I feel like I have so much to learn about its new combat mechanics,
06:09as the experience so far feels like relearning so much of what I knew,
06:13especially after seeing just how different certain moves can behave compared to the turn-based games.
06:18It's safe to say that even the most hardened veterans won't just be able to rely on their
06:23old knowledge of the series when revisiting Lumiose City, and I'm excited to see what this
06:28means not just for this game, but for the series' future.
06:32So, what are your thoughts on this new Pokémon title? Are you excited to revisit Lumiose City?
06:37And how do you feel about these new battle mechanics?
06:40Let us know and stick with GamesRadar for the latest on the greatest games of 2025.

Recommended