00:00He's going to kill you guys!
00:01You have to kill him!
00:04Let me get him!
00:07How many B2?
00:10He's going to get out of here.
00:14Come on, come on, come on!
00:19From above, the damage pattern matters more than the blast.
00:23Broken ground and stripped trees leave very little concealment outside the trench.
00:34Come on, come on!
00:36Come on!
00:36Come on, B2!
00:42This position can survive shelling, but it becomes predictable.
00:47Once mapped, entrances and firing points can be watched from above and struck repeatedly.
00:53It's a summer now.
00:55It's a third storm.
00:56It's completely stolen.
00:58Yes.
01:00But it's not enough.
01:03It's a fourth storm for two weeks.
01:08Let's go!
01:19Come on, B2!
01:22Go!Sean.
01:22Look!
01:22Go,
01:22Go, Go! Go!
01:24Go!
01:25Go!
01:30A dugout gives strong protection from fragments.
01:33But the entrance becomes a choke point if fighting reaches this close and movement backs up.
01:48There is almost no room to pass or turn.
01:51In close fighting, cramped trenches make coordination harder and mistakes more dangerous.
02:09Once they leave deeper cover, speed matters.
02:12Staying low helps, but every rise can put a soldier back into direct wheel.
02:24The tree line looks protective, but most of it is only concealment now.
02:29Splintered trunks will not reliably stop bullets or fragments.
02:59That pounce behind the earth bank makes sense.
03:02Before moving, he needs some idea of what weights beyond the next few meters.
03:07The other side is being burned with the soldiers.
03:12Let's get it.
03:14Let's get it.
03:17Let's get the car.
03:20Bro, get the water done, go on.
03:29Oh, I am running out of time!
03:34I am running out of time!
03:46In terrain this damage direction becomes difficult, trenches, craters and broken trees can make even short movement confusing under pressure.
04:05I can't believe it, I can't believe it!
04:09The Lausanne creates another problem.
04:12Glare can hide movement, but it can also silhouette anyone rising above the trench edge.
04:21I can see how he threw a gun.
04:26I can't bring a gun!
04:27There's a gun!
04:29There's a gun!
04:30There's a gun!
04:33I can't believe it!
04:35You know what I'm doing?
04:40At this distance, communication has to stay simple.
04:44Short commands keep everyone focused on the same immediate threat under stress.
04:52Where's the gun?
04:52Where's the gun?
04:54Where's the gun?
04:54Where's the gun?
04:55Where's the gun?
04:56Where's the gun?
04:57Where's the gun?
04:59I can't believe it!
05:00Where's the gun?
05:01What's the gun?
05:01Come on, I'm going!
05:02You're crazy!
05:06You're crazy!
05:08I'm crazy!
05:09You're crazy!
05:10You're crazy!
05:12What's that there?
05:12There's an gun!
05:13There's a gun!
05:13Now I'll get to get out of the gun!
05:19Where's the gun?
05:30Smoke and Dust do more than block vision.
05:33They also break visual coordination and make friendly movement harder to track.
06:15A tree can give a useful reference point but little real protection.
06:20Under drone observation, fixed landmarks can also reveal location.
06:48The open ground beyond the trench is the danger zone.
06:52Slow movement there gives an observer more time to track a target.
06:58No one will kill you.
07:00No one will kill you.
07:01Nobody will kill you.
07:03No one will kill you.
07:06No one will kill you.
07:32No one will kill you.
07:33No one will kill you.
07:35No one will kill you.
07:37No one will kill you.
07:40After surrender calls, the problem changes.
07:43A hidden soldier may still be armed, so exposure must remain controlled under the threat is clear.
08:13The weapon stays oriented toward the trench while movement continues.
08:17That keeps pressure on the next possible threat and reduces reaction time.
08:22Then we are in direct direction.
08:23There are men.
08:24There are men, right?
08:25No?
08:25Come in.
08:27Come in.
08:27Come in.
08:29What?
08:30We have to walk to sleep or relax?
08:31Hey, what are you doing?
08:33Do you control it?
08:34Incasator! Incasator!
08:37Now we're playing.
08:39We're playing.
08:41We're playing.
08:43We're playing.
08:45We're playing.
08:48We're playing.
08:57We're playing.
08:58I like this car.
09:00I like this car.
09:00I like this car, guys.
09:03I like this car, guys.
09:03I like this car.
09:04I like this car.
09:05I like this car.
09:07I like this car.
09:14From a bow,
09:16even deep trenches become obvious
09:18once vegetation is stripped away.
09:21Protection from direct fire
09:22doesn't mean concealment.
09:47The assault moves while the area is still under pressure.
09:52That can reduce the defenders' change to reoccupy exposed firing points.
09:56The assault moves while the area is still under pressure.
10:17The trench forces movement into a narrow channel.
10:21That limits defenders' numbers.
10:23But it also limits the attackers' room to maneuver.
10:27The trench forces movement into a narrow channel.
10:31WhileAUL – which pipe effective
10:32We are working with the earth.
10:42Dad?
10:44What's laying andilos?
10:45Gnowski, Gnazik, Gnowski.
10:47He got loaded.
10:47Look, he got lobates.
10:50Look, beautifulberger,
10:51we eat Chief Dave.
10:53Two RPGers.
10:55Let's leave, Growth try.
11:18This earth mount blocks direct fire, but also blocks visibility.
11:23Moving past it means accepting a new set of unseen angles.
11:54We have to enter the set of new set of new set of new set.
11:58We have to enter the new set of new set.
12:08plus plus
12:10plus plus
12:13plus
12:16in front
12:17take a look
12:20take a look
12:32VOLODIA
12:33give me the way
12:35what?
12:36I'll get out of here
12:40what?
12:41the amount of spent ammunition suggests
12:45sustained fighting around this section
12:47it also creates
12:49poor footing when soldiers
12:51need to move quickly
12:52come on!
12:55come on!
12:56come on!
12:57come on!
13:03MAKAR
13:05VITANI
13:05POSSIBLE
13:11let's
13:12let's
13:13what you have to do?
13:16MAKAR
13:17EVACUATION
13:17MAKAR
13:19MAKAR
13:21MAKAR
13:22MAKAR
13:31MAKAR
13:32MAKAR
13:32MAKAR
13:33MAKAR
13:35MAKAR
14:01MAKAR
14:06There are three people sitting there, three people sitting there.
14:09Now we're going to see our drone that's going to fly.
14:12We're going to try to fly.
14:15Plus, plus.
14:16Come on.
14:18I'm going to shoot.
14:19I'm going to shoot.
14:21I'm going to shoot.
14:21I'm going to shoot.
14:22I'm going to shoot.
14:33You're going to shoot.
14:37I'm going to shoot.
14:40I'm going to shoot.
14:43The smoke round of vehicles shows how quickly visibility collapses near the front.
14:48that makes movement, identification and coordination much harder.
15:20There is almost no intact vegetation left. Concealment now comes mainly from ground faults, trench walls,
15:29the breeze and the remaining smoke.
15:54From the air, movement routes become obvious. A trench protects from direct fire,
16:01but cannot hide its shape from the persistent observation.
16:18F***, no, no, no, no.
16:25F***, F***.
16:29You've come, you can hang out with a diagonal.
16:34F***.
16:35.
16:35.
16:39.
16:39.
16:39.
16:40.
16:41.
17:08moving in the open steel
17:11carries risk. Spacing matters becomes one burst or explosion shouldn't catch the entire
17:17group together.
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